I.V. Santos
Soturisi

Concept artist || Illustrator
Character designer || 2D artist


Portfolio

HELLO I AM I.V. Santos, USUALLY KNOWn as "SOTURISI" IN SOCIAL MEDIA. I AM A CONCEPT ARTIST WITH EXPERIENCE ON THE VIDEOGAME AND MOBILE GAME INDUSTRY FOR THE LAST SIX YEARS. I WAS THE LEAD 2D ARTIST "SONS OF A BIT ENTERTAINMENT" (SPAIN) DOING CONCEPT ART, CHARACTER DESIGN AND TEXTURES FOR 3D MODELS.I HAVE WORKED AS A FREELANCE ILLUSTRATOR AND CHARACTER DESIGNER FOR PRIVATE CLIENTS ALL OVER THE WORLD FOR MORE THAN 10 YEARS.I AM CURRENTLY LOOKING FOR REMOTE JOBS IN CONCEPT ART AS CHARACTER AND PROP DESIGNER AND ALSO IN ILLUSTRATION.

- "Kluest" by Sons of a Bit, 2018-2024
- "Kluest Workshop" by Sons of a Bit, 2023
- "BlackHite" by Towards Stars, 2021
- "Isla Bomba Sports" by Sons of a Bit, 2019
- "Isla Bomba: Ready to Boom!" by Sons of a Bit, 2018-2020
- Comic artist at sextories magazine issues 4 & 6 (2017 & 2021)

Hard Skills- Character Design
- Illustration
- Concept Art
- Props design
- 3D texturing (blender)
- Comic
- Procreate
- Photoshop
- Watercolors & goauche
- Clip Studio Paint
- Blender (UV and texturing)
- Illustrator (basic)
Soft Skills- Teamwork
- Creativity
- Adaptability
- Curiosity
- Hability to work under pressure
LANGUAGES- SPANISH (NATIVE)
- ENGLISH (CONVERSATIONAL)

Personal game development project about a witch and her coffee shop. She has a greenhouse to grow the ingredients for her recipes and cook the best dishes for her clients and neighbours. The art for this project is painted in watercolors with some gouache touches.

Personal character design project I started on October under the topic #Witchtober, each witch design is inspired by a random object/food.

Character design


Watercolor illustrations



Some behind the scenes




Unless needed/required I don't usually keep the process because I tend to erase and draw on top old sketches when I start a new piece so I don't usually go far than very simple thumbnails before chosen one to start drawing a digital clean sketch.
Sometimes the idea is very clear in my mind so I drew a more defined pencil sketch before drawing the clean one in procreate I will trace into the watercolor paper.
I worked several years as concept and generalist artist on videogame industry so I have no problems providing more clear and detailed steps of the creation process of a piece when needed and I'm also used to work under art director guidelines.


Various concepts and designs made for mobile game "Kluest" by Sons of a Bit Entertainment.



Various 2D assets made for mobile game "BlackHite" by Towards Stars in association with Sons of a Bit Entertainment.



Digital illustration & characters art